The Allies had their share of good weather and will now have to pace up the battle for France. Its time for them to capture CHERBOURGH and to go for a breakthrough.
When I play wargames I regularly read books on the subject, view movies, and do some background research. For Dark Summer only the first few turns are well covered by the many publications on D-Day. One interesting source I came across recently is the Imperial War Museum’s website with several articles on D-Day and Normandy. The German Response to D-Day, What Happened After D-Day, and Tactics and the Cost of Victory in Normandy are but a few such articles that will give you more insight into this campaign.
Another book I read some time ago and that I much recommend is If You Survive (George Wilson) written from the perspective of a junior infantry officer that took part from the Saint-Lô breakthrough July 1944 to the assault on the Siegfriedlinie February 1945.
Dark Summer is the latest addition to my wargames library. I consider it one of the COSIMs for casual gaming as the rules are few with little crome and thus fairly easy to learn. Moreover the extended example of play is an excellent starter to understand the rules mechanics. Therefore I am confident that face to face it should produce an outcome in a few hours of enjoyable game time. The chit pull system off course makes it most suitable for solo play.
So off I go and replay the Battle for Normandy from D-Day to the Allied breakout towards Brittany and the final exploytation phase over the Saine river and to the East of France.