Next War Korea Strategic Surprise GT3

For GT3 the DPRK ground forces are to break through all along the DMZ and to finally initiate the encirclement of Seoul. The main effort will be in the KPA II and V Corps area. DPRK will introduce KPA 108th and 425th Mechanized Corps of the second strategic echelon with the mission to gain the line Pyeongtaek to Wonju.

Continue reading

Next War Korea Strategic Surprise GT2

For GT2 the scenario states an DPRK Initiative Turn. This is important as an initiative turn provides three movement and combat opportunities to the attacker. Right now the northern offensive has broken into the ROK line of fortifications in all secors of the front. This turn the KPA needs to break through the DMZ. The DPRK Supreme Command decides to reinforce success and shift the main point of effort to the central sector. The object in this sector is to break through the DMZ and take the city of Uijeongbo.

Continue reading

Next War Korea Strategic Surprise

In this scenario I assume the Democratic People’s Republic of Korea (DPRK) leadership sees a favorable opportunity for reuniting Korea under communist rule. Everybody is taken by surprise including their Chinese allies who now face a dilemma. On the on hand they are unwilling to risk major hostilities with the US, but at the same time a downfall of the north korean regime with the possibility of US allied forces knocking at china’s dorstep  is a national no-go. The People’s Republic of China (PRC) therefore decides to keep their intervention to  logistics, intel, some air and naval assets, and special operation forces, in game terms: Intervention Level 2: +9 VP to Allied [UN+1].

Continue reading

THE GRIST MILL [208] VASL PBEM

From my solo experience and from the ROAR statistics I take this scenario as difficult for the North Koreans to win. The US fire power just seems so overwhelming. Jeff, my opponent in this game, has his own worries. The Americans are in dire straits off course as the all round LOS due to the light woods might prevent legal passes for routing. Lucky dice are probably wellcome all over.

 

Continue reading

THE GRIST MILL [208]

Forgotten War is much more intersting than I anticipated. Up until now I go for the scenarios that go easy on Korean War specific rules. The first I am playing via VASL is a short 5 turn scenario featuring the elements of the US 24th Infantry Division attacked by elements of the North Korean 4th Seoul Guards Division. The situation plays on 8 August 1950 when US units were heavily engaged with North Korean forces in this at the time called “police action” far from the states.

  

Continue reading

HARD ROK [203]

After unboxing Forgotten War Korea: 1950 – 1953 I off course onted to try one of the new scenarios. This would also serve as an incentive to clip some of the new ROK counters. The specialised rules used in the scenario seem to be easy to grasp. They mainly concern rice paddies, dirt roads, and some specific capabilities of the South Korean Army. So off I go for the first scenario set on 25 June 1950 the very first day of the northern invasion.

Continue reading