OZEREKYA BREAKOUT TM-3

The Marine Brigade is somewhat short of its objectives. Over night an additional Naval Infantry Company and one depleted Machine Gun Company move from the landing site to reinforce the attack. The scene is TM-3 set in the morning of February 5 1943.

The Soviets call up 3rd Naval Rifle and 1st Machine Gun Campanies, prepare a 130mm Naval OBA preplanned fire mission, dedicate a 100mm Naval OBA, call in Combat Air Patrol and Close Air Support, increase their Sniper density, and dig some entrechments.

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OZEREKYA BREAKOUT TM-2

With fresh Naval Infantry Companies moving up from the landing site the Marine Brigade will now renew its attack towards GLEBOVKA. This brings us to TM-2 set in the afternoon of February 4 1943.

The Mission

Soviet 255th Marine Brigade is to clear the road along the Ozerekya Valley as far as the southern outskirts of GLEBOVKA as a prerequesite to the actual Assault of the town itself..

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OZEREKYA BREAKOUT TM-1

Having done all pre-game dispositions I can now start the Tactical Mission 1 proper. TM-1 is the starting scenario set on the late morning of February 4 1943. At dawn the Soviet Naval Forces have landed under enemy fire and have now advanced north and reached the town of ABRAU DYURSO in the south-west part of the map.

The Mission

Soviet 255th Marine Brigade is to advance and to take the wooded area north of ABRAU DYURSO as a prerequesite to further advance towards GLEBOVKA.

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OZEREKYA BREAKOUT – Soviet Dispositions

This is the first of 8 Tactical Missions to be fought over the excellent Ozerekya Breakout map sheet. The map shows the area south of the Black Sea town of GLEBOVKA towards the Soviet naval landing site in the western Caucasus. In game terms this area is 39 hexes deep and 33 hexes across or roughly some 2 square kilometres. The terrain is mostly a valley confined by hilly terrain on the western and eastern edge. Movement and LOS is restricted by ample woods and vineyards.

The time is February 4th 1943, 06:00 hours. The Soviet Naval Landing Forces have landed 1.427 men and 12 light tanks under heavy enemy fire. Now the Soviet 255th Marine Brigade is to move north along the Ozerikya valley and seize GLEBOVKA.

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OZEREKYA BREAKOUT HASL

With the latest addition to my ASL game arsenal, namely the ARMIES OF OBLIVION, I am keen to use those Axis Minors. As I already own the OZEREKYA BREAKOUT pack published by Lone Canuck, I found it obvious to finally give this HASL a try. This campaign is about the landing of Sovjet Naval Forces in February 1943 west of NOVOROSSIYSK to cut of the German First Panzer Army on the Caucasus. Here we will find Russians fighting mostly Romanians and some Germans.

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CAMERONIANS CROSSING [StB#2]

At Grenadier 2018 I came across some ASL scenario packs, dedicated magazines, and the odd HASL pack. One of them is the HASL Scotland the Brave I & II from Chritical Hit. Most products from CH share a bad reputation for being untested, unbalanced, and badly produced. Nevertheless I like HASL a lot and wanted to give Scotland the Brave the benefit of the doubt.

The scenario and campaign game feature the British Operation Epsom that was staged to take the Normandy city of Caen from 26 June to 1 July 1944. The units involved in the campaign game are the British 11th Armoured, and 15th (Scottish) Divisions. The German units involved are the 2nd Panzer Division, the 2nd, 9th, 10th, and 12th SS-Panzer Divisions.

 

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Unboxing Objective: Schmidt

Latest arrival in my ASL arsenal is Objective: Schmidt published by Bounding Fire. After the parcel passed customs clearence I finally hold the package in my hands. So what does it contain? This blog post will try to provide you with an answer. Myself I am very interested to learn about the scenarios and the maps. I live a mere 40 km from the small towns of Schmidt, Kommerscheid and Vossenack and I am keen to find out more about the fighting that took place in November 1944 during the Battle of the Hürtgen Forest. Those of you who are historically interested will find many eye-witness accounts on the fighting that took place in this westernmost region of Germany. Link to veteran stories and pictures now and then.

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SINGLING HASL

Looking for a manageable campaign game we came along this mini HASL published by MMP in Operations Special Issue #1. It looks interesting and has a fine map to play over, a single large play area of 31 hexes width (west – east) and 18 hexes depth (north – south). As the opposing forces are elements of two armored divisions the game offers a fair amount of AFV to work with on both sides.

  

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