I recently came across a bordgame that I had heard from and was eager to play. This is Commands & Colors Napoleonics. So when I got the chance to play I gave it a try. My first game was the Friedland 1807 battle. We played the game with all special rules and the new command cards and tactical cards. I found C&C N to be a much enjoyable game.
After having played a few moves in the introductory scenario I found out that I made an error with the result of unsuccessful post combat effectiveness checks for asset units. This was quite significant and chose to restart the campaign. Thus here you can read about the course of the main 1914 campaign for Serbia. Each post will comprise between 3 and 4 moves and the corresponding interim turn. I have dedicated a page to this 1914 campaign that you can reach by clicking on this . The campaign starts with the Austro-Hungarian invasion of north-western Serbia and Montenegro on 12 August 1914 and will end 23 December 1914.
The introductory scenario is well on its way now. Two Austro-Hungarian corps have crossed Drina and penetrated some 30 km into Serbia. The Serbian army struggles to reorganise and fight the invaders to a standstill.
Once you start getting interested in a specific period of military history you discover a plethora of information on the internet. The Austro-Serbian campaign of 1914 is no exception to this. At the very beginning of the Great War aka World War One Serbia fought off the Austro-Hungarian invaders repulsing them back over the river Drina after 5 month of fighting and some 400.000 casualties counting both sides. This “March to the Drina” has entered Serbian military folklore, a Serbian military march bearing this title.
This game from GMT covers the first year of the Serbian Campaign, the campaign that startet the Great War in late July 1914 when Austro-Hungarian forces invaded the Kingdom of Serbia. This particular and historically significant conflict has not been covered in a wargame as far as I know. This allows me to learn more about a region and a period that I have been up until now little aware of.
ASLSK lends itself well to solo games as one does not have to consider concealment. There is HIP setup for emplaced guns of course, so this one needs to use with discretion. Before going for a solo game I will try an evaluation of the situation and of the terrain. This will allow me to draft credible operational plans for both opposing sides.
One of the scenarios we play in an ongoing themed MARKET – GARDEN campaign is about a feat that was accomplished by E Company 504th Parachute Infantry Regiment. The taking of the bridge over the Maas river near Grave in September 17 on the first day of the airlanding. As I write this down we have played 4 full turns of the 8½ turns total and the outcome is still uncertain…