DaE Sept 23 Afternoon

I like ASL campaign games. They induce a sense of preserving fighting capability of ones force instead of sacrificing all you’ve got for a single scenario’s Victory Condition. I will play the campaign solo and report the results of each campaign game scenario. Here is the situation after the initial CG Scenario on the afternoon of September 23 1944.

     

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S15 HAMMER TO THE TEETH

CIMG6905

This ASLSK scenario plays during the first day of the Battle of the Bulge. This specific action took place in Bleialf, a town located in the German Schnee-Eifel region. The 18th Volksgrenadier Division was one of the first German formations to infiltrate the American Defences. There is a very detailed account of the action of the 106th US Infantry Division in Bleialf at the C.R.I.B.A. site that I can very much recommend to read.

18VGD-logo  Volksgrenadier-01  225px-106Infantry_Division.svg

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S9 AMBITIOUS ASSAULT

Lately I had my first ASLSK game involving Italians. My son and I played the game twice and we both found it very enjoying. I like SK a lot as it makes for a more relaxed game and it is definitely easyer to grasp for newcomers.

82_Airborne_Patch.svg   Prigionieri_206a_Divisione_Costiera   300px-Flag_of_Italy_(1860).svg

The scenario plays during the Allied invasion of Sicily in 10 July 1943. The Italians get to defend the town of Avola. Their 146th Regiment 206th Costal Defense Division defends against an attack from inland carried forth by elements of US 505th Parachute Infantry Regiment.

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RELEASED FROM THE EAST [S06]

ASLSK06 (1)

Last night my brother and I had a rare face to face game of ASLSK. We like to play the starter kit much, because of the reduced rules – in comparison to ASL. ASLSK  remembers me in a very positive way of the old Squad Leader game. The limited number of rules are quite easy to recall during play and one can play a fast-paced game. The pace of a game imho is more important then the inclusion of every possible detail. A fast paced wargame will confront the gamer with a realistic frame for decision making under uncertain circumstances.

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Restarting ASL

Bild3

In the mid 1980’s I first made aquaintance with the Squad Leader system. I liked it and consequently also bought Iron Cross and Crucible of Steel. Unfortunately in those days I couldn’t find anyone else interested playing. Most of my wargaming friends disliked the complexity of the rules. Playing mostly solo I felt quite limited enjoyment. When the 1st Edition Advanced Squad Leader rules where published I fetched a copy, but finally lost interest and ASL sank into oblivion.

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