Right now I am getting interested more and more in the 1610 AD to 1785 AD historical period. I like the colorful uniforms and flags. Also I appreciate to read about this period of history and learn about key turning points in European history. So I do some figure painting and also reading of noble’s memoirs and history books on various subjects.
The ACW Longstreet campaign starts wirth few but large units, 3 infantry, one cavalry, and a battery of artillery. As the unfolds the brigades have more and smaller infantry units and the number of artillery increases. So for the gamer the need arrises to add a few guns to the brigade.
After having played a few moves in the introductory scenario I found out that I made an error with the result of unsuccessful post combat effectiveness checks for asset units. This was quite significant and chose to restart the campaign. Thus here you can read about the course of the main 1914 campaign for Serbia. Each post will comprise between 3 and 4 moves and the corresponding interim turn. I have dedicated a page to this 1914 campaign that you can reach by clicking on this . The campaign starts with the Austro-Hungarian invasion of north-western Serbia and Montenegro on 12 August 1914 and will end 23 December 1914.
The introductory scenario is well on its way now. Two Austro-Hungarian corps have crossed Drina and penetrated some 30 km into Serbia. The Serbian army struggles to reorganise and fight the invaders to a standstill.
Once you start getting interested in a specific period of military history you discover a plethora of information on the internet. The Austro-Serbian campaign of 1914 is no exception to this. At the very beginning of the Great War aka World War One Serbia fought off the Austro-Hungarian invaders repulsing them back over the river Drina after 5 month of fighting and some 400.000 casualties counting both sides. This “March to the Drina” has entered Serbian military folklore, a Serbian military march bearing this title.
Poland in Flames (or PiF) by Bounding Fire Productions has arrived in my arsenal with a full complement of Polish counters, 8 excellent mapboards, an excellent booklet, and much more. Some may think it unnessecary to have all those counters included, but for the ASL gamer who didn’t have the chance to obtain all those out of print core modules it is most delightful. I shall look foreward to more such products: please do the French next!
In this scenario I will first use the solitaire play rules for ASL provided by Mike O’Leary. For each HIP (hidden in place) British counter I add a British ownership counter. They denote all the possible HIP locations between which the British hidden units can switch places.