DaE Sept 23 Afternoon

I like ASL campaign games. They induce a sense of preserving fighting capability of ones force instead of sacrificing all you’ve got for a single scenario’s Victory Condition. I will play the campaign solo and report the results of each campaign game scenario. Here is the situation after the initial CG Scenario on the afternoon of September 23 1944.

     

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The Battle for Serbia 1914

ww1-b-128-bulgarians

After having played a few moves in the introductory scenario I found out that I made an error with the result of unsuccessful post combat effectiveness checks for asset units. This was quite significant and  chose to restart the campaign. Thus here you can read about the course of the main 1914 campaign for Serbia. Each post will comprise between 3 and 4 moves and the corresponding interim turn. I have dedicated a page to this 1914 campaign that you can reach by clicking on this ww1-b-128-bulgarians. The campaign starts with the Austro-Hungarian invasion of north-western Serbia and Montenegro on 12 August 1914 and will end 23 December 1914.

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DEVIL’S HILL [T10]

Again here I present you a game from the ongoing themed MARKET – GARDEN campaign that Uffe and I have been playing for a while. The unit I am playing tonight is A Company 508th Parachute Infantry Regiment / 82nd Airborne. DEVILL’S HILL is set near Nijmegen, Holland, 19 September 1944 on the third day of the Allied operation. The ROAR – the automated record of played ASL games – shows 30 German to 18 American wins. So I reccon this will be a tough one for the paratroopers.

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EASY’S BRIDGE [SP104]

One of the scenarios we play in an ongoing themed MARKET – GARDEN campaign is about a feat that was accomplished by E Company 504th Parachute Infantry Regiment. The taking of the bridge over the Maas river near Grave in September 17 on the first day of the airlanding. As I write this down we have played 4 full turns of the 8½ turns total and the outcome is still uncertain…

   

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Libya 1984 Mission #1

A-6 Intruder VFA-34

For the first mission I choose Target no. 12 “Enemy Tanks”, a target situated far inside the Libyan desert near Murzuq. It is a dispersed vehicle target that needs 8 hits to destroy and gives one -1 victory points, if not completely taken out. The range calls for a -3 wight point and +3 stress value for each aircrew. First I spend 5 special option points for tanker priority. This will cancel the wight penalty and allow all the aircraft to carry full armament.

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