With the latest addition to my ASL game arsenal, namely the ARMIES OF OBLIVION, I am keen to use those Axis Minors. As I already own the OZEREKYA BREAKOUT pack published by Lone Canuck, I found it obvious to finally give this HASL a try. This campaign is about the landing of Sovjet Naval Forces in February 1943 west of NOVOROSSIYSK to cut of the German First Panzer Army on the Caucasus. Here we will find Russians fighting mostly Romanians and some Germans.

As I am going to play this solo I will first choose how to approach this endeavour. In the last few games I have been experimenting with a SASL-like approach using small red markers to mark possible positions. When a marked spot indeed turned out to be an enemy position I then drew units from a cup until the scenario oob was used up. This led to interesting games with stiff resistance popping up along the line of attack.

With the SALS card for Axis Minor Forces newly arrived I can now stage OZEREKYA BREAKOUT as a SALS campaign of sorts. At least that is the general plan.

So what are my RoE for this game?
  1. I will play the Sovjet side in each of the 8 Tactical Missions (TM)
  2. Axis forces I will choose randomly from the Axis Replacement Group Table
  3. I shall grant the Axis hotspot-markers #RP x 4 (i.e. 100 for the first TM)
  4. as soon as the first enemy is detected I will randomly determine the Axis RGs
  5. Axis forces are placed according to the Enemy Activation Table until all are fully deployed
  6. game length: after 4 turns I will roll a die during each RPh; if ≤ 2 game ends immediatly

This, I hope will do to start with the game.




At Grenadier 2018 I came across some ASL scenario packs, dedicated magazines, and the odd HASL pack. One of them is the HASL Scotland the Brave I & II from Chritical Hit. Most products from CH share a bad reputation for being untested, unbalanced, and badly produced. Nevertheless I like HASL a lot and wanted to give Scotland the Brave the benefit of the doubt.

The scenario and campaign game feature the British Operation Epsom that was staged to take the Normandy city of Caen from 26 June to 1 July 1944. The units involved in the campaign game are the British 11th Armoured, and 15th (Scottish) Divisions. The German units involved are the 2nd Panzer Division, the 2nd, 9th, 10th, and 12th SS-Panzer Divisions.


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Playing this scenario solo is probably not the the optimal way to tackle this tactical situation. On the other hand I want to try a variant of the SASL rules. I use red counters to mark possible hotspots. When German units come close I check for units and draw from a pile of counters from the US order of battle. Once US units are placed on the board I will use them at my discretion.


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One of the more interesting campaigns to me are those towards the Allied war effort in Southern Europe. The Tunesian campaign, the invasion of Sicily, the Italian war front, they all cover the development of the green American outfit into the efficient fighting machine at war’s end. They have all too offer to the wargamer that the Northwestern Europe Theatre does . That is, if you can do without bocage.


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Another rainy day in the Hurtgen Forest

Living at Aachen I have ready access to some of the most famous battle grounds of WW2. One is the Hürtgen Forest only 45 minutes from here by car. Thus BFP’s publication  OBJECTIVE: SCHMIDT is a must for the ASL gamer in me. Here I will start off with a solo-play of the first scenario, a small all infantry scenario that will introduce me to the SSR and the terrain.



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