One more D-Day in Normandy ASL game featuring the 101st US Airborne Division. This scenario I have chosen for my first PBEM experience via VASL. My opposite, a very nice guy from Spain, opted for the Americans so I get to defend the village of FOUCARVILLE in Normandy on June 6 1944. My unit holds the promising designation Grenadierbatallion 919, but in reality the squads all are second rate and even conscript. The only real German asset is the 75mm anti-tank gun and a fortified building.
My plan is to stage a perimeter defence with the left flank anchored on a fortified 3hex building, the right flank and rear protected by a swamp. My intention is to dominate the centre by interlocking fire lanes all along the streets. As the Germans set up first, I can only guess as to where the Americans will attack. When the Americans finally are set up it shows that my opponent wants to direct his main effort against my centre and the right flank.
Turn #1: The US Airborne gun down both my emplaced MGs and then attack in force. The main attack unfolds towards my centre in an effort to dislodge the units defending the stone house. The US attack falters in face of the fierce GE resistance aided by precise gun HE fire. Despite of this the airborne SMC captures an entire squad of GE conscripts after blasting them with his Bazooka.
Turn #2: In the centre the American paratroopers fall back in confusion. By contrast the right GE flank is crumbling before the US secondary attack. The defensive line is thrown back right up to the gun position. The German commander decides its now the right moment to stage a counter attack on the left in order to releave the pressure on his right flank. Also he aims to throw back the American paratroopers against the marshes as to deny them any chance to regroup.
Turn #3: The US paratroopers desperately try to recover the situation. But as last rescue attempts fail due to well placed GE Spandau crossfire an entire platoon surrenders to the advancing German infantry.
The US player concedes the game as he sees his force destroyed and thus no more chance for victory.
Final score: The German at-gun is damaged and can be salvaged for further useage. As for units destroyed, the GE tally far more CVP than the US.
A German victory!
CVP: GE 17 (8-1, 7-0, 4HS; prisoners: 9-1, 3HS) US 6 (7-0, 3HS, crew)
As to learning the ASL rules in depth, PBEM is very helpful. I did a lot of reading and traded insights with my opponent. Playing against a live opponent is definitely fun. I like it!
- Don’t stack, if at all possible. If you do, you might be unlucky as to loose an entire platoon to one small enemy’s HS meagre firepower. The game can be quite dicey.
- As unit quality is disregarded after check for ambush, it can be an option to tie the attacking enemy down by committing low quality squads to close combat. Even a conscript squad can be deadly when advancing into CC concealed.
- If the enemy breaks, catch him before he can rally. That allows for an easy kill or will at least cost him precious time and space.
- A counter attack well timed can win you the game early.