The Pouppeville Exit – part 2

We are half-way through the scenario now. I for my part have learned a lot about the game mechanics. I do very much appreciate the complexity of Advanced Squad Leader. Indeed, I find the LOS rules in the bockage hexes the most complex issue. And the inclusion of the concealment rules greatly changes the flow of the game. It calls for much prudence, even caution when moving on the field of battle.

But now lets get startet into the next crucial turns when it must be decided who will prevail in this typical D-Day fighting over small villages and manours. We surely are getting close to the klimax of this engagement. Here you see the situation at the start of turn 5.

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The Pouppeville Exit

One of the early ASL modules I bought some 25 years ago was the “Paratrooper”. This should give me all I need to play any Normandy scenario involving the US airbourne divisions. And there will be no tank duels and littel artillery, which should greatly reduce complexity for my first few solo games.

244px-US_101st_Airborne_Division_patch.svg    748px-Eisenhower_d-day     150px-91._Luftlande_Infanterie-Division_Logo.svg

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